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von raredesign | Dez 3, 2019 | Allgemein | 0 Kommentare
Cokiee Shell
Current Path : /proc/self/root/usr/include/CLAM/ |
Current File : //proc/self/root/usr/include/CLAM/ADSR.hxx |
/* * Copyright (c) 2001-2004 MUSIC TECHNOLOGY GROUP (MTG) * UNIVERSITAT POMPEU FABRA * * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef __ADSR__ #define __ADSR__ #include "Processing.hxx" #include "ProcessingData.hxx" #include "Audio.hxx" #include "OSDefines.hxx" #include "InControl.hxx" #include "AudioOutPort.hxx" #include "OutControl.hxx" namespace CLAM { class ADSRConfig: public ProcessingConfig { public: DYNAMIC_TYPE_USING_INTERFACE (ADSRConfig, 5, ProcessingConfig); DYN_ATTRIBUTE (0, public, TData, AttackTime); DYN_ATTRIBUTE (1, public, TData, DecayTime); DYN_ATTRIBUTE (2, public, TData, SustainLevel); DYN_ATTRIBUTE (3, public, TData , ReleaseTime); DYN_ATTRIBUTE (4, public, TData , SampleRate); protected: void DefaultInit(void); }; class ADSR: public Processing { public: typedef ADSRConfig Config; AudioOutPort mOutput; enum Status { Attack = 0, Decay = 1, Sustain = 2, Release = 3, Done = 4, }; private: FloatInControl mAmplitude; ADSRConfig mConfig; TControlData mAmpValue; TData mAttackTime; TData mDecayTime; TData mSustainLevel; TData mReleaseTime; TData mSamplingRate; TData mLevel; TData mDLevel; Status mStatus; FloatOutControl mState; protected: void HandleAttack(); void HandleDecay(); void HandleRelease(); void HandleAmplitude() { if ( mAmpValue > 0 ) HandleAttack(); if ( mAmpValue == 0 ) HandleRelease(); } void UpdateState() { if( mStatus == Done ) mState.SendControl( 0 ); // Available instrument else mState.SendControl( 1 ); // Busy intrument } void UpdateAmp( TControlData value ) { mAmpValue = value ; HandleAmplitude(); } public: ADSR( const ADSRConfig& c = Config() ); ~ADSR(){} const char * GetClassName() const {return "ADSR";} const ProcessingConfig &GetConfig() const { return mConfig; } bool ConcreteConfigure( const ProcessingConfig& c ); // Unsupervised mode bool Do(void); // { return true; } bool Do( Audio& out); }; } #endif
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