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von raredesign | Dez 3, 2019 | Allgemein | 0 Kommentare
Cokiee Shell
Current Path : /proc/self/root/usr/include/CLAM/ |
Current File : //proc/self/root/usr/include/CLAM/AudioAmplifier.hxx |
/* * Copyright (c) 2001-2004 MUSIC TECHNOLOGY GROUP (MTG) * UNIVERSITAT POMPEU FABRA * * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef _AudioAmplifier_ #define _AudioAmplifier_ #include "Processing.hxx" #include "ProcessingConfig.hxx" #include "Audio.hxx" #include "AudioInPort.hxx" #include "AudioOutPort.hxx" #include "InControl.hxx" namespace CLAM{ /** * AudioAmplifier configuration object. */ class AudioAmplifierConfig : public ProcessingConfig { public: DYNAMIC_TYPE_USING_INTERFACE( AudioAmplifierConfig, 3, ProcessingConfig ); DYN_ATTRIBUTE( 0, public, double, MaxGain ); DYN_ATTRIBUTE( 1, public, double, InitGain); DYN_ATTRIBUTE( 2, public, int, PortsNumber); protected: void DefaultInit(); }; /** \brief Time-domain audio gain * * Very simple time-domain linear audio amplifier. For lower the volume choose values between 0 and 1. * Values over 1 will amplify the audio signal. Gain=1 means no change. */ class AudioAmplifier: public Processing { /** This method returns the name of the object * @return Char pointer with the name of object */ const char *GetClassName() const { return "AudioAmplifier"; } /** Ports **/ std::vector<AudioInPort*> _inputs; std::vector<AudioOutPort*> _outputs; /** Controls **/ FloatInControl _gainControl; ///< gain control public: AudioAmplifier(const ProcessingConfig & config=Config()) : _gainControl("Gain", this) { Configure(config); } ~AudioAmplifier() { ResizePorts(0); } bool Do() { bool result=true; TData gain = _gainControl.GetLastValue(); for (unsigned i=0; i<_inputs.size(); i++) { result &= Do( _inputs[i]->GetAudio(), _outputs[i]->GetAudio(), gain ); _inputs[i]->Consume(); _outputs[i]->Produce(); } _previousGain = gain; return result; } bool Do(const Audio& in, Audio& out, float gain) { int size = in.GetSize(); const TData * inb = in.GetBuffer().GetPtr(); TData * outb = out.GetBuffer().GetPtr(); TData gainDelta=(gain-_previousGain)/size; TData rampedGain = _previousGain; for (int i=0;i<size;i++) { outb[i] = inb[i]*rampedGain; rampedGain+=gainDelta; } return true; } typedef AudioAmplifierConfig Config; protected: const ProcessingConfig& GetConfig() const { return _config; } bool ConcreteConfigure(const ProcessingConfig& config) { CopyAsConcreteConfig( _config, config ); double max_gain = _config.GetMaxGain(); double init_gain = _config.HasInitGain() ? _config.GetInitGain() : 1. ; _gainControl.SetBounds(0.,max_gain); _gainControl.SetDefaultValue(init_gain); _gainControl.DoControl(init_gain); _previousGain = init_gain; ResizePorts(_config.HasPortsNumber()?_config.GetPortsNumber():1); return true; } private: void ResizePorts(unsigned newSize); Config _config; TData _previousGain; }; };//namespace CLAM #endif // _AudioAmplifier_
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