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von raredesign | Dez 3, 2019 | Allgemein | 0 Kommentare
Cokiee Shell
Current Path : /proc/self/root/usr/include/CLAM/ |
Current File : //proc/self/root/usr/include/CLAM/AudioCodec.hxx |
/* * Copyright (c) 2004 MUSIC TECHNOLOGY GROUP (MTG) * UNIVERSITAT POMPEU FABRA * * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef __AUDIOCODEC__ #define __AUDIOCODEC__ #include <string> namespace CLAM { class AudioFile; class AudioFileHeader; class AudioTextDescriptors; namespace AudioCodecs { class Stream; /** * A codec implements a file audio format support. * Subclasses should reimplement its methods to support * a concrete audio file format. */ class Codec { public: virtual ~Codec(); static bool FileExists( std::string filename ); /** Returns whether the filename is readable by the codec */ virtual bool IsReadable( std::string filename ) const = 0; /** Returns whether codec can write a file with such name and header parameters */ virtual bool IsWritable( std::string filename, const AudioFileHeader& ) const = 0; /** Returns an Stream object to read or write on */ virtual Stream* GetStreamFor( const AudioFile& ) = 0; /** Returns a header structure containing file information (length, encoding...) */ virtual void RetrieveHeaderData( std::string uri, AudioFileHeader& ) = 0; /** Returns textual meta information embedded on the audio file such ID3 tags */ virtual void RetrieveTextDescriptors( std::string uri, AudioTextDescriptors& ); }; } } #endif // AudioCodec.hxx
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