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von raredesign | Dez 3, 2019 | Allgemein | 0 Kommentare
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Current Path : /proc/self/root/usr/include/CLAM/ |
Current File : //proc/self/root/usr/include/CLAM/AudioDeviceList.hxx |
/* * Copyright (c) 2001-2004 MUSIC TECHNOLOGY GROUP (MTG) * UNIVERSITAT POMPEU FABRA * * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef __AudioDeviceList__ #define __AudioDeviceList__ #include "AudioDevice.hxx" namespace CLAM{ /** This abstract class allows you to retrieve a list of all available * devices (strings) for a certain architecture. An singleton instance * of each concrete AudioDevice class for a specific architecture must be * created, that fills the list mAvailableDevices on construction. * The AudioManager verifies the existence of lists for the * possible architectures * <p> * To retrieve a list of all AudioDeviceList's available, call * AudioManager::FindList * @see AudioDevice, AudioManager */ class AudioDeviceList { private: std::string mArch; protected: std::vector<std::string> mAvailableDevices; void AddMe(void); public: /** Constructor of the AudioDeviceList class, with a string as parameter that contains the name of the concrete architecture by this list. * @param arch The name of architecture (i.e. ALSA) */ AudioDeviceList(const std::string& arch); /** Destructor of the class*/ virtual ~AudioDeviceList(); /** Getter to obtain the name of the architecture related to this AudioDeviceList */ const std::string& ArchName() {return mArch;} /** This method is useful to obtain a complete list of the devices available. This list is created with information of operating system, sound architecture, etc. * @return A list of strings containing the names of the Devices */ const std::vector<std::string>& AvailableDevices(void) { return mAvailableDevices; } /** Pure virtual function that the concrete AudioDeviceList class implements to get the name of the default device*/ virtual std::string DefaultDevice(void) = 0; /** Pure virtual function that the concrete AudioDeviceList class implements to create a concrete AudioDevice */ virtual AudioDevice* Create( const std::string& name,const std::string& device) = 0; }; };//CLAM #endif
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