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von raredesign | Dez 3, 2019 | Allgemein | 0 Kommentare
Cokiee Shell
Current Path : /proc/self/root/usr/include/CLAM/ |
Current File : //proc/self/root/usr/include/CLAM/AudioWindowing.hxx |
/* * Copyright (c) 2001-2004 MUSIC TECHNOLOGY GROUP (MTG) * UNIVERSITAT POMPEU FABRA * * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef __AudioWindowing__ #define __AudioWindowing__ #include "WindowGenerator.hxx" #include "CircularShift.hxx" #include "AudioWindowingConfig.hxx" #include "Audio.hxx" #include "AudioMultiplier.hxx" #include "ProcessingComposite.hxx" #include "AudioInPort.hxx" #include "OutPort.hxx" namespace CLAM { class ProcessingConfig; /** Processing class for performing a STFT. Its main functionality is to obtain * a spectrum out of an incoming audio signal, applying windowing, circular shift * and zero padding. Its different */ class AudioWindowing : public ProcessingComposite { public: typedef AudioWindowingConfig Config; // Processing Object compliance methods. const char *GetClassName() const {return "AudioWindowing";} AudioWindowing(const Config& config=Config()) : mInput("Input",this) , mOutput("Output",this) { AttachChildren(); Configure(config); } ~AudioWindowing(); const ProcessingConfig &GetConfig() const {return mConfig;} bool Do(void); bool Do(const Audio & in,Audio & out); private: // Internal configuration data Config mConfig; // The internal Processing Objects WindowGenerator mWindowGenerator; AudioMultiplier mAudioProduct; CircularShift mCircularShift; // Internal Data objects /// An audio object containing the window that will /// be multiplied by each incomming frame. Audio mWindow; // Internal convenience methods. void AttachChildren(); bool ConfigureChildren(); void ConfigureData(); // Redefined methods bool ConcreteConfigure(const ProcessingConfig&); // Ports AudioInPort mInput; OutPort<Audio> mOutput; }; } //namespace #endif
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