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von raredesign | Dez 3, 2019 | Allgemein | 0 Kommentare
Cokiee Shell
Current Path : /proc/self/root/usr/include/CLAM/ |
Current File : //proc/self/root/usr/include/CLAM/ControlSelector.hxx |
/* * Copyright (c) 2004 MUSIC TECHNOLOGY GROUP (MTG) * UNIVERSITAT POMPEU FABRA * * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef _ControlSelector_ #define _ControlSelector_ #include "DataTypes.hxx" #include "Processing.hxx" #include "ProcessingConfig.hxx" #include "InControl.hxx" #include <vector> #include <iostream> namespace CLAM { class ControlSelectorConfig : public ProcessingConfig { public: DYNAMIC_TYPE_USING_INTERFACE (ControlSelectorConfig, 2, ProcessingConfig); DYN_ATTRIBUTE (0, public, unsigned, NumberOfInputs); DYN_ATTRIBUTE (1, public, unsigned, DefaultIndex); private: void DefaultInit(); }; class ControlSelector : public Processing { ControlSelectorConfig _config; FloatInControl _indexControl; std::vector<FloatInControl *> _inControls; FloatOutControl _outputControl; public: const char *GetClassName() const { return "ControlSelector"; } ControlSelector(); ControlSelector( const ControlSelectorConfig& cfg ); ~ControlSelector(); bool ConcreteConfigure( const ProcessingConfig& cfg ); const ProcessingConfig& GetConfig() const { return _config; } bool Do(); void InControlCallback(unsigned controlId, const TControlData & value); protected: void RemoveOldControls(); void CreateInControls(unsigned numberOfControls); }; } #endif
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