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von raredesign | Dez 3, 2019 | Allgemein | 0 Kommentare
Cokiee Shell
Current Path : /proc/self/root/usr/include/CLAM/ |
Current File : //proc/self/root/usr/include/CLAM/Dispatcher.hxx |
/* * Copyright (c) 2001-2004 MUSIC TECHNOLOGY GROUP (MTG) * UNIVERSITAT POMPEU FABRA * * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef __DISPATCHER__ #define __DISPATCHER__ #include "Array.hxx" #include "Instrument.hxx" #include <algorithm> namespace CLAM { class DispatcherConfig: public ProcessingConfig { public: DYNAMIC_TYPE_USING_INTERFACE (DispatcherConfig, 2, ProcessingConfig); DYN_ATTRIBUTE (0, public, Array< Instrument* >, Instruments); DYN_ATTRIBUTE (1, public, int, NInValues); protected: void DefaultInit(void) { AddInstruments(); AddNInValues(); UpdateData(); } }; class Dispatcher:public Processing { private: typedef DispatcherConfig Config; struct InstrStatus { public: int mNote; int mVelocity; int mId; }; Config mConfig; Array< Instrument* > mInstruments; Array< FloatOutControl* > mValuesOut; FloatInControl mStateIn; FloatInControl mNoteIn; FloatInControl mVelocityIn; int mNInValues; int mMInstruments; TControlData mVelocity; TControlData mNote; std::list< InstrStatus > mInstrStatusList; protected: void UpdateState( TControlData availableInstr ); void UpdateVel( TControlData value ) { // printf("UpdateVel = %f\n",value); mVelocity = value; } void UpdateNote( TControlData value ) { // printf("UpdateNote = %f\n",value); mNote = value; Dispatch(); } void Dispatch(void); public: Dispatcher( const Config& c = Config()) : mStateIn("",this,&Dispatcher::UpdateState) , mNoteIn( "Note", this, &Dispatcher::UpdateNote) , mVelocityIn( "Velocity", this, &Dispatcher::UpdateVel) , mVelocity( 0 ) , mNote( 0 ) { Configure( c ); } ~Dispatcher(){} const char * GetClassName() const {return "Dispatcher";} const ProcessingConfig &GetConfig() const { return mConfig; } bool ConcreteConfigure( const ProcessingConfig& c ); bool Do(void) { return true; } }; } #endif
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