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von raredesign | Dez 3, 2019 | Allgemein | 0 Kommentare
Cokiee Shell
Current Path : /proc/self/root/usr/include/CLAM/ |
Current File : //proc/self/root/usr/include/CLAM/Instrument.hxx |
/* * Copyright (c) 2004 MUSIC TECHNOLOGY GROUP (MTG) * UNIVERSITAT POMPEU FABRA * * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef __INSTRUMENT__ #define __INSTRUMENT__ #include "ProcessingComposite.hxx" #include "ADSR.hxx" #include "Oscillator.hxx" #include "AudioMultiplier.hxx" #include "ControlMapper.hxx" #include "ControlMultiplier.hxx" namespace CLAM { class Instrument: public ProcessingComposite { private: AudioOutPort mOut; enum Status { eDone = 0, eBusy = 1 } mStatus; int mId; protected: FloatInControl mStateIn; FloatInControl mNoteIn; FloatInControl mVelocityIn; FloatOutControl mStateOut; FloatOutControl mNoteOut; FloatOutControl mVelocityOut; public: friend class Dispatcher; void SetId(int id) { mId = id; } Instrument() : mOut("AudioOut",this) , mStatus( eDone ) , mStateIn( "StateIn", this, &Instrument::UpdateState ) , mNoteIn( "Note", this, &Instrument::UpdateNote ) , mVelocityIn( "Velocity", this, &Instrument::UpdateVel ) , mStateOut( "State", this ) , mNoteOut( "NoteOut", this ) , mVelocityOut( "VelocityOut", this ) { } void LinkStateOutWithInControl(Processing* inProc, unsigned inId) { GetOutControl(0).AddLink( inProc->GetInControl(inId)); // LinkOutWithInControl( 0, inProc, inId ); } void UpdateState( TControlData value ) { if ( value == 0.0 ) { mStateOut.SendControl( mId ); mStatus = eDone; } else mStatus = eBusy; } void UpdateNote( TControlData value ) { mNoteOut.SendControl( value ); } void UpdateVel( TControlData value ) { mVelocityOut.SendControl( value ); } public: virtual bool Do(Audio& audio) = 0; bool Do(void) { bool ret = Do(mOut.GetAudio()); mOut.Produce(); return ret; } const char * GetClassName() const {return "Instrument";} }; } #endif
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