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von raredesign | Dez 3, 2019 | Allgemein | 0 Kommentare
Cokiee Shell
Current Path : /proc/self/root/usr/include/CLAM/ |
Current File : //proc/self/root/usr/include/CLAM/MIDIDispatcher.hxx |
/* * Copyright (c) 2001-2004 MUSIC TECHNOLOGY GROUP (MTG) * UNIVERSITAT POMPEU FABRA * * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef __MIDIDISPATCHER__ #define __MIDIDISPATCHER__ #include "Array.hxx" #include "InControl.hxx" #include "OutControl.hxx" #include "Processing.hxx" #include "ProcessingConfig.hxx" #include <algorithm> namespace CLAM { class MIDIDispatcherConfig: public ProcessingConfig { public: DYNAMIC_TYPE_USING_INTERFACE (MIDIDispatcherConfig, 2, ProcessingConfig); DYN_ATTRIBUTE ( 0, public, int, NumberOfInControls ); DYN_ATTRIBUTE ( 1, public, int, NumberOfVoices ); protected: void DefaultInit(void); }; class MIDIDispatcher : public Processing { std::vector< FloatInControl* > mInputControls; std::vector< FloatOutControl* > mOutputControls; void CreateControls(); void RemoveControls(); private: struct VoiceStatus { public: int mNote; int mVelocity; int mId; }; MIDIDispatcherConfig mConfig; FloatInControl mStateIn; FloatInControl mNoteIn; FloatInControl mVelocityIn; int mNInControls; int mNVoices; TControlData mVelocity; TControlData mNote; std::list< VoiceStatus > mVoiceStatusList; protected: void UpdateState( TControlData availableInstr ); void UpdateVel( TControlData value ) { mVelocity = value; } void UpdateNote( TControlData value ) { mNote = value; Dispatch(); } void Dispatch(); public: MIDIDispatcher( const MIDIDispatcherConfig& cfg = MIDIDispatcherConfig()); bool ModifiesPortsAndControlsAtConfiguration() { return true; } virtual ~MIDIDispatcher(){ RemoveControls(); } const char * GetClassName() const {return "MIDIDispatcher";} const ProcessingConfig &GetConfig() const { return mConfig; } bool ConcreteConfigure( const ProcessingConfig& c ); bool Do() { return true; } }; } #endif
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