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von raredesign | Dez 3, 2019 | Allgemein | 0 Kommentare
Cokiee Shell
Current Path : /proc/self/root/usr/include/CLAM/ |
Current File : //proc/self/root/usr/include/CLAM/MIDIKeyboard.hxx |
#ifndef _MIDIKeyboard_HXX_ #define _MIDIKeyboard_HXX_ #include "OutControl.hxx" #include "OutControlPublisher.hxx" #include "InControl.hxx" #include "MIDIInControl.hxx" #include "MIDIClocker.hxx" #include "Processing.hxx" #include "ProcessingConfig.hxx" namespace CLAM { class MIDIKeyboardConfig : public ProcessingConfig { DYNAMIC_TYPE_USING_INTERFACE (MIDIKeyboardConfig, 1, ProcessingConfig); DYN_ATTRIBUTE (0, public, std::string, MidiDevice); void DefaultInit(void); }; /* simple wrapper to provide quick and dirty access to MIDI devices in NetworkEditor */ class MIDIKeyboard : public Processing { MIDIKeyboardConfig mConfig; TControlData mCurrentTime; TControlData mCurrentTimeIncrement; MIDIIOConfig mNoteInConfig; MIDIInControl mNoteIn; FloatInControl mNoteInControl; FloatInControl mVelocityInControl; FloatInControl mPitchBendInControl; FloatInControl mModulationInControl; MIDIIOConfig mPitchBendInConfig; MIDIInControl mPitchBendIn; MIDIIOConfig mModulationConfig; MIDIInControl mModulationIn; MIDIClockerConfig mClockerConfig; MIDIClocker mClocker; OutControlPublisher mNoteOut; OutControlPublisher mVelocityOut; OutControlPublisher mPitchBendOut; OutControlPublisher mModulationOut; public: const char* GetClassName() const { return "MIDIKeyboard"; } MIDIKeyboard( const MIDIKeyboardConfig & cfg = MIDIKeyboardConfig() ); bool ConcreteConfigure( const ProcessingConfig& cfg ); bool Do(); ~MIDIKeyboard() {} const ProcessingConfig& GetConfig() const { return mConfig; } private: bool ConfigureAndCheck( Processing& p, ProcessingConfig& cfg ); }; } // namespace CLAM #endif
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