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von raredesign | Dez 3, 2019 | Allgemein | 0 Kommentare
Cokiee Shell
Current Path : /proc/self/root/usr/include/CLAM/ |
Current File : //proc/self/root/usr/include/CLAM/MonoAudioFileReader.hxx |
/* * Copyright (c) 2001-2004 MUSIC TECHNOLOGY GROUP (MTG) * UNIVERSITAT POMPEU FABRA * * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef MonoAudioFileReader_hxx #define MonoAudioFileReader_hxx #include "Processing.hxx" #include "MonoAudioFileReaderConfig.hxx" #include "AudioOutPort.hxx" #include "AudioFile.hxx" #include "OutControl.hxx" #include "OutControl.hxx" #include "AudioCodecs_Stream.hxx" namespace CLAM { class MonoAudioFileReader : public Processing { public: MonoAudioFileReader( const ProcessingConfig& cfg = MonoAudioFileReaderConfig() ); virtual const char* GetClassName() const; virtual const ProcessingConfig& GetConfig() const; virtual bool Do( Audio & outputSamples ); virtual bool Do(); virtual ~MonoAudioFileReader(); const AudioFileHeader & GetHeader() const { return mAudioFile.GetHeader(); } const AudioTextDescriptors & GetTextDescriptors () const { return mAudioFile.GetTextDescriptors(); } const EAudioFileCodec GetCodec() const { return mAudioFile.GetCodec(); } protected: // methods virtual bool ConcreteConfigure( const ProcessingConfig& cfgObject ); virtual bool ConcreteStart(); virtual bool ConcreteStop(); protected: // attributes MonoAudioFileReaderConfig mConfig; AudioFileSource mAudioFile; AudioOutPort mOutput; FloatInControl mSeekControl; FloatOutControl mTimeOutput; OutControl<unsigned long> mFramePositionOutput; FloatOutControl mProgressOutput; AudioCodecs::Stream* mNativeStream; bool mEOFReached; }; } #endif // MonoAudioFileReader.hxx
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