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von raredesign | Dez 3, 2019 | Allgemein | 0 Kommentare
Cokiee Shell
Current Path : /proc/self/root/usr/include/CLAM/ |
Current File : //proc/self/root/usr/include/CLAM/Oscillator.hxx |
/* * Copyright (c) 2004 MUSIC TECHNOLOGY GROUP (MTG) * UNIVERSITAT POMPEU FABRA * * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef __Oscillator_hxx__ #define __Oscillator_hxx__ #include "SimpleOscillator.hxx" #include "Processing.hxx" #include "ProcessingConfig.hxx" #include "Audio.hxx" #include "AudioInPort.hxx" #include "InControl.hxx" #include <string> namespace CLAM { class OscillatorConfig: public ProcessingConfig { public: DYNAMIC_TYPE_USING_INTERFACE (OscillatorConfig, 5, ProcessingConfig); DYN_ATTRIBUTE (0, public, TData, Frequency); DYN_ATTRIBUTE (1, public, TData, Amplitude); DYN_ATTRIBUTE (2, public, TData, ModIndex); DYN_ATTRIBUTE (3, public, TData, Phase); DYN_ATTRIBUTE (4, public, TData, SamplingRate); protected: void DefaultInit(void); }; class Oscillator : public SimpleOscillator { typedef OscillatorConfig Config; Config mConfig; AudioInPort mInputPhaseMod; AudioInPort mInputFreqMod; TData mModIndex; bool mModIdxUpdated; FloatInControl mModIdxCtl; inline void ApplyControls() { ApplyFreqAndAmpControls(); if ( mModIdxUpdated ) { mModIndex = mModIdxCtl.GetLastValue(); mModIdxUpdated = false; } } void UpdateModIdx( TControlData ); public: Oscillator(const Config& c = Config()); virtual ~Oscillator(); bool ConcreteConfigure( const ProcessingConfig& c ); const char * GetClassName() const {return "Oscillator";} const ProcessingConfig &GetConfig() const { return mConfig;} bool Do(); bool Do(Audio & out) { return SimpleOscillator::Do(out); } bool Do(const Audio& pitchModIn,const Audio& phaseModIn,Audio& out); bool Do(const Audio& pitchModIn,const int& dum ,Audio& out); bool Do(const int& dum ,const Audio& phaseModIn,Audio& out); }; } #endif //__Oscillator_hxx__
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