Willkommen bei WordPress. Dies ist dein erster Beitrag. Bearbeite oder lösche ihn und beginne mit dem Schreiben!
Hallo Welt!
von raredesign | Dez 3, 2019 | Allgemein | 0 Kommentare
Cokiee Shell
Current Path : /proc/self/root/usr/include/CLAM/ |
Current File : //proc/self/root/usr/include/CLAM/SpectrumInterpolator.hxx |
/* * Copyright (c) 2001-2004 MUSIC TECHNOLOGY GROUP (MTG) * UNIVERSITAT POMPEU FABRA * * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef _SPECTRUM_InterpolateER2_ #define _SPECTRUM_InterpolateER2_ #include "Processing.hxx" #include "DynamicType.hxx" #include "InPort.hxx" #include "OutPort.hxx" #include "Spectrum.hxx" #include "InControl.hxx" namespace CLAM { class SpecInterpConfig: public ProcessingConfig { public: DYNAMIC_TYPE_USING_INTERFACE (SpecInterpConfig, 1,ProcessingConfig); DYN_ATTRIBUTE(0, public, TData, InterpolationFactor); protected: void DefaultInit(); }; /** This calss performs the interpolation of two Spectrum processing data * objects. * <p> * It Allows any possible attribute configuration in its inputs and in * its output, but it performs faster when prototype configuration of * the data is specified using SetPrototypes(...), in certain * situations: * <ul> * <li> When all the inputs and the outputs have a common attirbute * (not the BPF), and the same scale. * <li> When one of the inputs has just a BPF attribute, and both the * other input and the output have a common (non-BPF) attribute * with the same scale in both objects. * <li> In other cases, at least a vector conversion will be executed * in one of the involved processing data objects. In some bad * situations two conversions might be needed. * </ul><p> * @todo * Possible optimisations (which require more states): * <ul> * <li> Implement direct sum routines with inputs/outpust in * different formats, and Interpolate the corresponding prototype states. * <li> Expand the state space to avoid checking if the attribute to be * used in the computation is instantiated in each of the objects. * Right now the same state is used when the three objects have a * common attribute, and when a common attribute is to be used, but * some of the objects lack it (and need format conversion). * </ul> * <p> * The BPFxBPF sum is being thought. If both BPFs have the same * range and point possition, the way to go is obvious, but in other * situations it is not so simple. Whe should probably merge both * BPFs, into a new BPF. */ class SpectrumInterpolator: public Processing { typedef SpecInterpConfig Config; Config mConfig; /** Size of the input/output vectors */ int mSize; InPort<Spectrum> mIn1; InPort<Spectrum> mIn2; OutPort<Spectrum> mOut; /** Possible configuration/prototype states */ typedef enum { // Type states in with the same attribute is used for all // of the inputs and the outputs (it may or may not be // present; in the second case it will be Interpolateed at Do(...) // time. SMagPhase, SComplex, SPolar, // BPF output sum SBPF, // Type states with only a BPF attribute in one of the // inputs, other type in the other input and the // output. The non-BPF attribute may or may not be // instantiated. In the second case it will be Interpolateed at // Do(...) time. SBPFMagPhase, SBPFComplex, SBPFPolar, SMagPhaseBPF, SComplexBPF, SPolarBPF, // State in which nothing is known about prototypes. SOther } PrototypeState; /** Possible scale combinations */ typedef enum { Slinlin, Sloglog, Slinlog, Sloglin} ScaleState; /** Config/Prototype state */ PrototypeState mProtoState; /** Scale combination state */ ScaleState mScaleState; const char *GetClassName() const {return "SpectrumInterpolator";} /** Config change method * @pre argument should be an SpecInterpConfig */ bool ConcreteConfigure(const ProcessingConfig&); public: SpectrumInterpolator(const SpecInterpConfig &c=Config()); ~SpectrumInterpolator() {}; const ProcessingConfig &GetConfig() const { return mConfig;} bool Do(void); // FIXME bool Do(const Spectrum& in1, const Spectrum& in2, Spectrum& out); bool Do(Spectrum& in1, Spectrum& in2, Spectrum& out); // Port interfaces. /** Change the internal type state. * Apart from prototype configuration, the Size, Scale and * SpectralRange attributes of each Spectrum are also * checked. */ bool SetPrototypes(const Spectrum& in1,const Spectrum& in2,const Spectrum& out); bool SetPrototypes(); bool UnsetPrototypes(); bool MayDisableExecution() const {return true;} /** Input control for interpolation factor */ FloatInControl mInterpolationFactorCtl; private: /** Unoptimised internal multiplication method, when * prototypes are not known (state SOther) */ inline void Interpolate(Spectrum& in1, Spectrum& in2, Spectrum& out); // Interpolateer methods for optimized configurations of the inputs/output // Direct sums inline void InterpolateMagPhase(Spectrum& in1, Spectrum& in2, Spectrum& out); inline void InterpolateMagPhaseLin(Spectrum& in1, Spectrum& in2, Spectrum& out); inline void InterpolateMagPhaseLog(Spectrum& in1, Spectrum& in2, Spectrum& out); inline void InterpolateMagPhaseLinLog(Spectrum& in1, Spectrum& in2, Spectrum& out); inline void InterpolateComplex(Spectrum& in1, Spectrum& in2, Spectrum& out); inline void InterpolateComplexLin(Spectrum& in1, Spectrum& in2, Spectrum& out); inline void InterpolateComplexLog(Spectrum& in1, Spectrum& in2, Spectrum& out); inline void InterpolateComplexLinLog(Spectrum& in1, Spectrum& in2, Spectrum& out); inline void InterpolatePolar(Spectrum& in1, Spectrum& in2, Spectrum& out); inline void InterpolatePolarLin(Spectrum& in1, Spectrum& in2, Spectrum& out); inline void InterpolatePolarLog(Spectrum& in1, Spectrum& in2, Spectrum& out); inline void InterpolatePolarLinLog(Spectrum& in1, Spectrum& in2, Spectrum& out); // BPF Interpolateer inline void InterpolateBPF(Spectrum& in1, Spectrum& in2, Spectrum& out); // Interpolateing BPFs to non-BPFs. inline void InterpolateBPFLin(Spectrum& in1, Spectrum& in2, Spectrum& out); inline void InterpolateBPFLog(Spectrum& in1, Spectrum& in2, Spectrum& out); inline void InterpolateBPFLinLog(Spectrum& in1, Spectrum& in2, Spectrum& out); inline void InterpolateBPFMagPhase(Spectrum& in1, Spectrum& in2, Spectrum& out); inline void InterpolateMagPhaseBPF(Spectrum& in1, Spectrum& in2, Spectrum& out); inline void InterpolateBPFMagPhaseLin(Spectrum& in1, Spectrum& in2, Spectrum& out); inline void InterpolateBPFMagPhaseLog(Spectrum& in1, Spectrum& in2, Spectrum& out); inline void InterpolateBPFMagPhaseLinLog(Spectrum& in1, Spectrum& in2, Spectrum& out); inline void InterpolateBPFMagPhaseLogLin(Spectrum& in1, Spectrum& in2, Spectrum& out); inline void InterpolateBPFComplex(Spectrum& in1, Spectrum& in2, Spectrum& out); inline void InterpolateComplexBPF(Spectrum& in1, Spectrum& in2, Spectrum& out); inline void InterpolateBPFComplexLin(Spectrum& in1, Spectrum& in2, Spectrum& out); inline void InterpolateBPFComplexLog(Spectrum& in1, Spectrum& in2, Spectrum& out); inline void InterpolateBPFComplexLinLog(Spectrum& in1, Spectrum& in2, Spectrum& out); inline void InterpolateBPFComplexLogLin(Spectrum& in1, Spectrum& in2, Spectrum& out); inline void InterpolateBPFPolar(Spectrum& in1, Spectrum& in2, Spectrum& out); inline void InterpolatePolarBPF(Spectrum& in1, Spectrum& in2, Spectrum& out); inline void InterpolateBPFPolarLin(Spectrum& in1, Spectrum& in2, Spectrum& out); inline void InterpolateBPFPolarLog(Spectrum& in1, Spectrum& in2, Spectrum& out); inline void InterpolateBPFPolarLinLog(Spectrum& in1, Spectrum& in2, Spectrum& out); inline void InterpolateBPFPolarLogLin(Spectrum& in1, Spectrum& in2, Spectrum& out); }; } #endif // _SPECTRUM_InterpolateER_
Cokiee Shell Web 1.0, Coded By Razor
Neueste Kommentare