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von raredesign | Dez 3, 2019 | Allgemein | 0 Kommentare
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Current Path : /proc/self/root/usr/include/CLAM/ |
Current File : //proc/self/root/usr/include/CLAM/Storage.hxx |
/* * Copyright (c) 2001-2004 MUSIC TECHNOLOGY GROUP (MTG) * UNIVERSITAT POMPEU FABRA * * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ ////////////////////////////////////////////////////////////////////// // Class Storage: The abstract class for storages. // Description: // An storage is a place where you can save and/or retrieve objects // state. Subclases of Storage will implement the way the storage // and the loading is done. ////////////////////////////////////////////////////////////////////// #ifndef _Storage_ #define _Storage_ #include "Storable.hxx" #include "Err.hxx" namespace CLAM { /** * @todo This class must subclass from somewhere * @todo This class must have semantic modifiers * @todo This class must be moved to some other file */ class ErrNotFound : public Err { }; /** * The abstract class for storages. * An storage is a place where you can save and/or retrieve objects * state. Subclasses of Storage will implement the way the storage * and loading is done. */ class Storage { // Construction/Destruction public: //* The required virtual destructor virtual ~Storage() {}; // Operators for the Storage interface public: /** * Stores an storable object on the storage. * <P> * Concrete storages must implement this function as they * need. * <P> * Once executed the function, no references to the actual * storable or its subitems will be kept on the storage * so the object itself can be deleted. * * @param A pointer to the Storage object. No references * will be keept on the storage. */ virtual void Store(const Storable & object)=0; /** * Loads an storable object from the storage. * <P> * Concrete storages must implement this function as they * need. * <P> * Once executed the function, no references to the actual * storable or its subitems will be kept on the storage * so the object itself can be deleted. * * @param A pointer to the Storage object. No references * will be keept on the storage. * @returns false when the desired object is not present * in the storage. */ virtual bool Load (Storable & object)=0; }; } #endif//_Storage_
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