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von raredesign | Dez 3, 2019 | Allgemein | 0 Kommentare
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Current Path : /proc/self/root/usr/include/CLAM/ |
Current File : //proc/self/root/usr/include/CLAM/ThreadPool.hxx |
/* * Copyright (c) 2001-2004 MUSIC TECHNOLOGY GROUP (MTG) * UNIVERSITAT POMPEU FABRA * * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef __ThreadPool__ #define __ThreadPool__ #include "PooledThread.hxx" #include "Mutex.hxx" #include <deque> namespace CLAM { class PooledThread; /** * This is a simple variety of thread pool. This class maintains a collection * of threads. When an additional thread is needed and no threads are available * in its idle pool, it first checks the status of the threads it has already * given out and returns one of those to the client and the rest to the idle * pool. If all the threads it has given out are still busy, it creates a * new thread. * * This class should only be used if a relatively small number of threads is * needed, because as the number of threads grows, the scheduling overhead of * switching between threads can become a significant drag on your program's * performance. If a relatively large number of tasks need to be run on threads, * it would be better to use a work queue which is processed by a fixed number * of threads. * * \author Greg Kellum [gkellum@iua.upf.edu] 7/20/2007 * \since CLAM v1.1. */ class ThreadPool { public: /** * The constructor. * * \arg initialNumberOfThreads - self-explanatory * \arg isRealtime - if the thread is declared as realtime, it will get * the highest level of scheduling priority possible which might * cause threads of this pool to run before any other threads. * if the thread is declared as not realtime, it will get half the * scheduling priority of a realtime thread. */ ThreadPool(int initialNumberOfThreads = 10, bool isRealtime = false); ~ThreadPool(); /** * This gets a thread from the pool. When an additional thread is needed * and no threads are available in its idle pool, it first checks the status * of the threads it has already given out and returns one of those to the * client and the rest to the idle pool. If all the threads it has given out * are still busy, it creates a new thread. * */ PooledThread* GetThreadFromPool(); void ReturnThreadToPool(PooledThread* aThread); void EmptyPool(); private: bool mIsRealtime; CLAM::Mutex dequeMutex; std::deque<PooledThread*> idleThreads; std::deque<PooledThread*> busyThreads; }; } // end namespace CLAM #endif
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