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von raredesign | Dez 3, 2019 | Allgemein | 0 Kommentare
Cokiee Shell
Current Path : /proc/self/root/usr/include/CLAM/ |
Current File : //proc/self/root/usr/include/CLAM/WaveGenerator.hxx |
/* * Copyright (c) 2001-2004 MUSIC TECHNOLOGY GROUP (MTG) * UNIVERSITAT POMPEU FABRA * * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef _WAVE_GENERATOR_H #define _WAVE_GENERATOR_H #include "Audio.hxx" #include "Processing.hxx" #include "AudioOutPort.hxx" #include "Enum.hxx" namespace CLAM { class EWaveType : public Enum { public: EWaveType() : Enum(ValueTable(), eSine) {} EWaveType(tValue v) : Enum(ValueTable(), v) {}; EWaveType(std::string s) : Enum(ValueTable(), s) {}; typedef enum { eSine } tEnum; static tEnumValue * ValueTable() { static tEnumValue sEnumValues[] = { {EWaveType::eSine,"SineWave"}, {0,NULL} }; return sEnumValues; } virtual Component* Species() const { return (Component*) new EWaveType(eSine); }; }; template< typename WaveType > class WaveFunctor { public: TData operator()(TTime x,TData amplitude); }; class WaveGeneratorConfig: public ProcessingConfig { public: DYNAMIC_TYPE_USING_INTERFACE (WaveGeneratorConfig, 6, ProcessingConfig); DYN_ATTRIBUTE (0, public, EWaveType, WaveType); DYN_ATTRIBUTE (1, public, TData, Frequency); DYN_ATTRIBUTE (2, public, TData, Amplitude); DYN_ATTRIBUTE (3, public, TData, Phase); DYN_ATTRIBUTE (4, public, TData, SampleRate); DYN_ATTRIBUTE (5, public, int, FrameSize); protected: void DefaultInit(void); }; class WaveGenerator: public Processing { protected: WaveGeneratorConfig mConfig; public: // MRJ: Convenience type for template thingies to work class EWaveType_eSine { }; private: TData mAmplitude; TData mXPos; // Radians TData mXDelta; // Radians EWaveType::tValue mType; const char *GetClassName() const {return "WaveGenerator";} /** Configuration change method * @pre argument should be an WaveGeneratorConfig */ bool ConcreteConfigure(const ProcessingConfig&); inline TData Sine(TTime pos); public: inline TData GetXPos() const { return mXPos; } inline void SetXPos( TData new_value ) { mXPos = new_value; } inline TData GetXDelta() const { return mXDelta; } inline void SetXDelta( TData new_value ) { mXDelta = new_value; } inline TData GetAmplitude() const { return mAmplitude; } OutPort<Audio> Output; WaveGenerator(); WaveGenerator(const WaveGeneratorConfig &c); virtual ~WaveGenerator(); /** Configuration access: */ const ProcessingConfig &GetConfig() const { return mConfig;} /** Supervised-mode Do function. */ bool Do(void); /** Standard Do function, with storage class references as * arguments. This method implements the old conversor routines. */ bool Do(Audio& in); private: }; template < typename WaveType > void FillBuffer(Array<TData> &buffer, WaveGenerator& generator, WaveType* dummy = 0 ) { TData xvalue = generator.GetXPos(); TData xdelta = generator.GetXDelta(); TData amplitude = generator.GetAmplitude(); int i; WaveFunctor<WaveType> func; int size = buffer.Size(); for (i=0; i<size; i++) { buffer[i] = func( xvalue, amplitude); xvalue += xdelta; } if (xvalue > 2.0 * M_PI) xvalue = fmod(xvalue, TData( 2.0 * M_PI )); generator.SetXPos( xvalue ); } }//namespace CLAM #endif // _WaveGenerator_
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