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von raredesign | Dez 3, 2019 | Allgemein | 0 Kommentare
Cokiee Shell
Current Path : /usr/include/CLAM/ |
Current File : //usr/include/CLAM/AudioFile.hxx |
/* * Copyright (c) 2001-2004 MUSIC TECHNOLOGY GROUP (MTG) * UNIVERSITAT POMPEU FABRA * * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef __AUDIOFILE__ #define __AUDIOFILE__ #include "DataTypes.hxx" #include "AudioFileFormats.hxx" #include "AudioFileHeader.hxx" #include "AudioTextDescriptors.hxx" #include "Filename.hxx" namespace CLAM { namespace AudioCodecs { class Codec; // forward declaration class Stream; // forward declaration } /** @ingroup AudioFileIO */ class AudioFile { public: AudioFile(); AudioFile( const AudioFile& ); const AudioFile& operator=( const AudioFile& ); virtual ~AudioFile(); const Filename & GetLocation() const { return mLocation; } const AudioFileHeader & GetHeader() const { return mHeaderData; } const AudioTextDescriptors & GetTextDescriptors() const { return mTextDescriptors; } AudioTextDescriptors & GetTextDescriptors() { return mTextDescriptors; } void SetTextDescriptors( const AudioTextDescriptors & descriptors ) { mTextDescriptors=descriptors; } EAudioFileCodec GetCodec() const; bool IsValid() const; bool IsReadable() const; bool IsWritable() const; AudioCodecs::Stream* GetStream(); protected: //! Usually the header is set into the file using CreateNew or OpenExistig (public) methods bool SetHeader( const AudioFileHeader& ); void ResolveCodec(); void ActivateCodec(); void ResetHeaderData(); Filename mLocation; EAudioFileCodec mCodec; private: AudioCodecs::Codec* mActiveCodec; AudioFileHeader mHeaderData; AudioTextDescriptors mTextDescriptors; }; class AudioFileSource : public AudioFile { public: void OpenExisting(const std::string &location); }; class AudioFileTarget : public AudioFile { public: bool CreateNew(const std::string &location, const AudioFileHeader &header); }; } #endif // AudioFile.hxx
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