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von raredesign | Dez 3, 2019 | Allgemein | 0 Kommentare
Cokiee Shell
Current Path : /usr/include/CLAM/ |
Current File : //usr/include/CLAM/AudioIO.hxx |
/* * Copyright (c) 2001-2004 MUSIC TECHNOLOGY GROUP (MTG) * UNIVERSITAT POMPEU FABRA * * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef __AudioIO__ #define __AudioIO__ #include "Audio.hxx" #include "Processing.hxx" #ifdef WIN32 //#define DEFAULT_AUDIO_ARCH "directx" //#define DEFAULT_AUDIO_ARCH "portaudio" #define DEFAULT_AUDIO_ARCH "rtaudio" #else #ifdef linux #define DEFAULT_AUDIO_ARCH "alsa" #else #define DEFAULT_AUDIO_ARCH "rtaudio" #endif #endif namespace CLAM { /** Configuration of the AudioIn and AudioOut classes. You can specify * a device (string), which will be used by the AudioManager, when creating * the AudioDevice objects. When you don't specify a concrete device, or * specify "default", the AudioManager will choose the default device for your * setup. For multichannel Audio, you need to configure each in/out with it's * own channel id, typically 0 for left, and 1 for right. * @see AudioIn, AudioOut, AudioDevice, AudioManager, ProcessingConfig */ class AudioIOConfig: public ProcessingConfig { public: DYNAMIC_TYPE_USING_INTERFACE (AudioIOConfig, 4, ProcessingConfig); /** The Device that will be used by this AudioIn or AudioOut instantiation, if it is not indicated, or its value is "default:default", system will choose the best device for this object*/ DYN_ATTRIBUTE (0, public, std::string, Device); /** Channel attached to object; in case of stereo configuration 0 will be left channel and 1 right channel*/ DYN_ATTRIBUTE (1, public, int, ChannelID); /** FrameSize of the AudioIn or AudioOut audio port */ DYN_ATTRIBUTE (2, public, int, FrameSize); /** Sample Rate of the AudioIn or AudioOut class*/ DYN_ATTRIBUTE (3, public, int, SampleRate); protected: void DefaultInit(void) { AddAll(); UpdateData(); SetDevice("default:default"); SetChannelID(0); SetSampleRate(0); /* leave it to the device */ SetFrameSize(512); } }; } #endif
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