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von raredesign | Dez 3, 2019 | Allgemein | 0 Kommentare
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# Copyright (c) 2009-2010 Denis Bilenko. See LICENSE for details. """Synchronized queues. The :mod:`gevent.queue` module implements multi-producer, multi-consumer queues that work across greenlets, with the API similar to the classes found in the standard :mod:`Queue` and :class:`multiprocessing <multiprocessing.Queue>` modules. A major difference is that queues in this module operate as channels when initialized with *maxsize* of zero. In such case, both :meth:`Queue.empty` and :meth:`Queue.full` return ``True`` and :meth:`Queue.put` always blocks until a call to :meth:`Queue.get` retrieves the item. Another interesting difference is that :meth:`Queue.qsize`, :meth:`Queue.empty`, and :meth:`Queue.full` *can* be used as indicators of whether the subsequent :meth:`Queue.get` or :meth:`Queue.put` will not block. Additionally, queues in this module implement iterator protocol. Iterating over queue means repeatedly calling :meth:`get <Queue.get>` until :meth:`get <Queue.get>` returns ``StopIteration``. >>> queue = gevent.queue.Queue() >>> queue.put(1) >>> queue.put(2) >>> queue.put(StopIteration) >>> for item in queue: ... print item 1 2 """ import sys import heapq import collections from Queue import Full, Empty from gevent.timeout import Timeout from gevent.hub import get_hub, Waiter, getcurrent, _NONE from gevent import core __all__ = ['Queue', 'PriorityQueue', 'LifoQueue', 'JoinableQueue'] class Queue(object): """Create a queue object with a given maximum size. If *maxsize* is less than zero or ``None``, the queue size is infinite. ``Queue(0)`` is a channel, that is, its :meth:`put` method always blocks until the item is delivered. (This is unlike the standard :class:`Queue`, where 0 means infinite size). """ def __init__(self, maxsize=None): if maxsize < 0: self.maxsize = None else: self.maxsize = maxsize self.getters = set() self.putters = set() self._event_unlock = None self._init(maxsize) # QQQ make maxsize into a property with setter that schedules unlock if necessary def _init(self, maxsize): self.queue = collections.deque() def _get(self): return self.queue.popleft() def _put(self, item): self.queue.append(item) def __repr__(self): return '<%s at %s %s>' % (type(self).__name__, hex(id(self)), self._format()) def __str__(self): return '<%s %s>' % (type(self).__name__, self._format()) def _format(self): result = 'maxsize=%r' % (self.maxsize, ) if getattr(self, 'queue', None): result += ' queue=%r' % self.queue if self.getters: result += ' getters[%s]' % len(self.getters) if self.putters: result += ' putters[%s]' % len(self.putters) if self._event_unlock is not None: result += ' unlocking' return result def qsize(self): """Return the size of the queue.""" return len(self.queue) def empty(self): """Return ``True`` if the queue is empty, ``False`` otherwise.""" return not self.qsize() def full(self): """Return ``True`` if the queue is full, ``False`` otherwise. ``Queue(None)`` is never full. """ return self.qsize() >= self.maxsize def put(self, item, block=True, timeout=None): """Put an item into the queue. If optional arg *block* is true and *timeout* is ``None`` (the default), block if necessary until a free slot is available. If *timeout* is a positive number, it blocks at most *timeout* seconds and raises the :class:`Full` exception if no free slot was available within that time. Otherwise (*block* is false), put an item on the queue if a free slot is immediately available, else raise the :class:`Full` exception (*timeout* is ignored in that case). """ if self.maxsize is None or self.qsize() < self.maxsize: # there's a free slot, put an item right away self._put(item) if self.getters: self._schedule_unlock() elif not block and get_hub() is getcurrent(): # we're in the mainloop, so we cannot wait; we can switch() to other greenlets though # find a getter and deliver an item to it while self.getters: getter = self.getters.pop() if getter: self._put(item) item = self._get() getter.switch(item) return raise Full elif block: waiter = ItemWaiter(item) self.putters.add(waiter) timeout = Timeout.start_new(timeout, Full) try: if self.getters: self._schedule_unlock() result = waiter.get() assert result is waiter, "Invalid switch into Queue.put: %r" % (result, ) if waiter.item is not _NONE: self._put(item) finally: timeout.cancel() self.putters.discard(waiter) else: raise Full def put_nowait(self, item): """Put an item into the queue without blocking. Only enqueue the item if a free slot is immediately available. Otherwise raise the :class:`Full` exception. """ self.put(item, False) def get(self, block=True, timeout=None): """Remove and return an item from the queue. If optional args *block* is true and *timeout* is ``None`` (the default), block if necessary until an item is available. If *timeout* is a positive number, it blocks at most *timeout* seconds and raises the :class:`Empty` exception if no item was available within that time. Otherwise (*block* is false), return an item if one is immediately available, else raise the :class:`Empty` exception (*timeout* is ignored in that case). """ if self.qsize(): if self.putters: self._schedule_unlock() return self._get() elif not block and get_hub() is getcurrent(): # special case to make get_nowait() runnable in the mainloop greenlet # there are no items in the queue; try to fix the situation by unlocking putters while self.putters: putter = self.putters.pop() if putter: putter.switch(putter) if self.qsize(): return self._get() raise Empty elif block: waiter = Waiter() timeout = Timeout.start_new(timeout, Empty) try: self.getters.add(waiter) if self.putters: self._schedule_unlock() return waiter.get() finally: self.getters.discard(waiter) timeout.cancel() else: raise Empty def get_nowait(self): """Remove and return an item from the queue without blocking. Only get an item if one is immediately available. Otherwise raise the :class:`Empty` exception. """ return self.get(False) def _unlock(self): try: while True: if self.qsize() and self.getters: getter = self.getters.pop() if getter: try: item = self._get() except: getter.throw(*sys.exc_info()) else: getter.switch(item) elif self.putters and self.getters: putter = self.putters.pop() if putter: getter = self.getters.pop() if getter: item = putter.item putter.item = _NONE # this makes greenlet calling put() not to call _put() again self._put(item) item = self._get() getter.switch(item) putter.switch(putter) else: self.putters.add(putter) elif self.putters and (self.getters or self.qsize() < self.maxsize): putter = self.putters.pop() putter.switch(putter) else: break finally: self._event_unlock = None # QQQ maybe it's possible to obtain this info from libevent? # i.e. whether this event is pending _OR_ currently executing # testcase: 2 greenlets: while True: q.put(q.get()) - nothing else has a change to execute # to avoid this, schedule unlock with timer(0, ...) once in a while def _schedule_unlock(self): if self._event_unlock is None: self._event_unlock = core.active_event(self._unlock) # QQQ re-activate event (with event_active libevent call) instead of creating a new one each time def __iter__(self): return self def next(self): result = self.get() if result is StopIteration: raise result return result class ItemWaiter(Waiter): __slots__ = ['item'] def __init__(self, item): Waiter.__init__(self) self.item = item class PriorityQueue(Queue): '''A subclass of :class:`Queue` that retrieves entries in priority order (lowest first). Entries are typically tuples of the form: ``(priority number, data)``. ''' def _init(self, maxsize): self.queue = [] def _put(self, item, heappush=heapq.heappush): heappush(self.queue, item) def _get(self, heappop=heapq.heappop): return heappop(self.queue) class LifoQueue(Queue): '''A subclass of :class:`Queue` that retrieves most recently added entries first.''' def _init(self, maxsize): self.queue = [] def _put(self, item): self.queue.append(item) def _get(self): return self.queue.pop() class JoinableQueue(Queue): '''A subclass of :class:`Queue` that additionally has :meth:`task_done` and :meth:`join` methods.''' def __init__(self, maxsize=None): from gevent.event import Event Queue.__init__(self, maxsize) self.unfinished_tasks = 0 self._cond = Event() self._cond.set() def _format(self): result = Queue._format(self) if self.unfinished_tasks: result += ' tasks=%s _cond=%s' % (self.unfinished_tasks, self._cond) return result def _put(self, item): Queue._put(self, item) self.unfinished_tasks += 1 self._cond.clear() def task_done(self): '''Indicate that a formerly enqueued task is complete. Used by queue consumer threads. For each :meth:`get <Queue.get>` used to fetch a task, a subsequent call to :meth:`task_done` tells the queue that the processing on the task is complete. If a :meth:`join` is currently blocking, it will resume when all items have been processed (meaning that a :meth:`task_done` call was received for every item that had been :meth:`put <Queue.put>` into the queue). Raises a :exc:`ValueError` if called more times than there were items placed in the queue. ''' if self.unfinished_tasks <= 0: raise ValueError('task_done() called too many times') self.unfinished_tasks -= 1 if self.unfinished_tasks == 0: self._cond.set() def join(self): '''Block until all items in the queue have been gotten and processed. The count of unfinished tasks goes up whenever an item is added to the queue. The count goes down whenever a consumer thread calls :meth:`task_done` to indicate that the item was retrieved and all work on it is complete. When the count of unfinished tasks drops to zero, :meth:`join` unblocks. ''' self._cond.wait()
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